Provides the core set of base classes for the JavaFX Scene Graph API. A scene graph is a tree-like data structure, where each item in the tree has zero or one parent and zero or more children.
The two primary classes in this package are:
Scene – Defines the scene to be rendered. It
contains a fill variable that specifies the background of
the scene, width and height variables that
specify the size of the scene, and a content sequence
that contains a list of "root" Nodes to be rendered onto
the scene. This sequence of Nodes is the scene graph for
this Scene.
A Scene is rendered onto a javafx.stage.Stage, which is the
top-level container for JavaFX content.
Node – Abstract base class for all nodes in the
scene graph. Each node is either a "leaf" node with no child nodes or
a "branch" node with zero or more child nodes. Each node in the tree
has zero or one parent. Only a single node within each tree in the
scene graph will have no parent, which is often referred to as the
"root" node.
There may be several trees in the scene graph. Some trees may be part of
a Scene, in which case they are eligible to be displayed.
Other trees might not be part of any Scene.Branch nodes are of type Parent or
subclasses thereof.
Leaf nodes are classes such as
javafx.scene.shape.Rectangle, javafx.scene.text.Text,
javafx.scene.image.ImageView, javafx.scene.media.MediaView,
or other such leaf classes which cannot have children.
A node may occur at most once anywhere in the scene
graph. Specifically, a node must appear no more than once in the children
list of a Parent or as the clip of a
Node.
See the Node class for more details on these restrictions.
An example JavaFX scene graph is as follows:
package example;
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
public class Example extends Application {
@Override public void start(Stage stage) {
Group root = new Group();
Scene scene = new Scene(root, 200, 150);
scene.setFill(Color.LIGHTGRAY);
Circle circle = new Circle(60, 40, 30, Color.GREEN);
Text text = new Text(10, 90, "JavaFX Scene");
text.setFill(Color.DARKRED);
Font font = new Font(20);
text.setFont(font);
root.getChildren().add(circle);
root.getChildren().add(text);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
The above example will generate the following image:
The Node class defines a traditional computer graphics "local"
coordinate system in which the x axis increases to the right and the
y axis increases downwards. The concrete node classes for shapes
provide variables for defining the geometry and location of the shape
within this local coordinate space. For example,
javafx.scene.shape.Rectangle provides x, y,
width, height variables while
javafx.scene.shape.Circle provides centerX, centerY,
and radius.
Any Node can have transformations applied to it. These include
translation, rotation, scaling, or shearing transformations. A transformation
will change the position, orientation, or size of the coordinate system as
viewed from the parent of the node that has been transformed.
See the Node class for more information on transformations.
Since every Node has transformations, every Node's geometric
bounding rectangle can be described differently depending on whether
transformations are accounted for or not.
Each Node has the following properties which
specifies these bounding rectangles:
boundsInLocal – specifies the bounds of the
Node in untransformed local coordinates.
boundsInParent – specifies the bounds of the
Node after all transformations have been applied.
It is called "boundsInParent" because the
rectangle will be relative to the parent's coordinate system.
layoutBounds – specifies the rectangular bounds of
the Node that should be used as the basis for layout
calculations, and may differ from the visual bounds of the node. For
shapes, Text, and ImageView, the default layoutBounds includes
only the shape geometry.See the Node class for more information on bounding rectangles.
The JavaFX Scene Graph provides the facility to style nodes using
CSS (Cascading Style Sheets).
The Node class contains id, styleClass, and
style variables are used by CSS selectors to find nodes
to which styles should be applied. The Scene class contains
the stylesheets variable which is a sequence of URLs that
reference CSS style sheets that are to be applied to the nodes within
that scene.
For further information about CSS, how to apply CSS styles to nodes, and what properties are available for styling, see the CSS Reference Guide .