SubScene class is the container for content in a scene graph.
SubScene provides separation of different parts of a scene, each
of which can be rendered with a different camera, depth buffer, or scene
SubScene is embedded into the main scene or another
An application may request depth buffer support or scene anti-aliasing
support at the creation of a
SubScene. A sub-scene with only 2D
shapes and without any 3D transforms does not need a depth buffer nor scene
anti-aliasing support. A sub-scene containing 3D shapes or 2D shapes with 3D
transforms may use depth buffer support for proper depth sorted rendering; to
avoid depth fighting (also known as Z fighting), disable depth testing on 2D
shapes that have no 3D transforms. See
depthTest for more information. A sub-scene
with 3D shapes may enable scene anti-aliasing to improve its rendering
The depthBuffer and antiAliasing flags are conditional features. With the
respective default values of: false and
for more information.
Possible use cases are:
A default headlight will be added to a
SubScene that contains one or more
Shape3D nodes, but no light nodes. This light source is a
PointLight placed at the camera position.