public final void fireEvent (Event event)

Fires the specified event. By default the event will travel through the hierarchy from the stage to this node. Any event filter encountered will be notified and can consume the event. If not consumed by the filters, the event handlers on this node are notified. If these don't consume the event either, the event will travel back the same path it arrived to this node. All event handlers encountered are called and can consume the event.

This method must be called on the FX user thread.

Parameters:
event    the event to fire