taken from field
Specifies how opaque (that is, solid) the Node
appears. A Node
with 0% opacity is fully translucent. That is, while it is still
visible
and rendered, you generally won't be able to see it. The
exception to this rule is when the Node
is combined with a
blending mode and blend effect in which case a translucent Node may still
have an impact in rendering. An opacity of 50% will render the node as
being 50% transparent.
A visible
node with any opacity setting still receives mouse
events and can receive keyboard focus. For example, if you want to have
a large invisible rectangle overlay all Node
s in the scene graph
in order to intercept mouse events but not be visible to the user, you could
create a large Rectangle
that had an opacity of 0%.
Opacity is specified as a value between 0 and 1. Values less than 0 are treated as 0, values greater than 1 are treated as 1.
On some platforms ImageView might not support opacity variable.
There is a known limitation of mixing opacity < 1.0 with a 3D Transform.
Opacity/Blending is essentially a 2D image operation. The result of
an opacity < 1.0 set on a Group
node with 3D transformed children
will cause its children to be rendered in order without Z-buffering
applied between those children.
@defaultValue 1.0
Diagram: Node