Defines the factor by which coordinates are scaled about the center of the
object along the Z axis of this Node
. This is used to stretch or
shrink the node either manually or by using an animation.
This scale factor is not included in layoutBounds
by
default, which makes it ideal for scaling the entire node after
all effects and transforms have been taken into account.
The pivot point about which the scale occurs is the center of the
rectangular bounds formed by taking boundsInLocal
and applying
all the transforms in the transforms
ObservableList.
Note that this is a conditional feature. See
ConditionalFeature.SCENE3D
for more information.
Node
@defaultValue 1.0
Diagram: Node