The ImageView
is a Node
used for painting images loaded with
Image
class.
This class allows resizing the displayed image (with or without preserving
the original aspect ratio) and specifying a viewport into the source image
for restricting the pixels displayed by this ImageView
.
Example code for displaying images
import javafx.application.Application;
import javafx.geometry.Rectangle2D;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
public class HelloImageView extends Application {
@Override public void start(Stage stage) {
// load the image
Image image = new Image("flower.png");
// simple displays ImageView the image as is
ImageView iv1 = new ImageView();
iv1.setImage(image);
// resizes the image to have width of 100 while preserving the ratio and using
// higher quality filtering method; this ImageView is also cached to
// improve performance
ImageView iv2 = new ImageView();
iv2.setImage(image);
iv2.setFitWidth(100);
iv2.setPreserveRatio(true);
iv2.setSmooth(true);
iv2.setCache(true);
// defines a viewport into the source image (achieving a "zoom" effect) and
// displays it rotated
ImageView iv3 = new ImageView();
iv3.setImage(image);
Rectangle2D viewportRect = new Rectangle2D(40, 35, 110, 110);
iv3.setViewport(viewportRect);
iv3.setRotate(90);
Group root = new Group();
Scene scene = new Scene(root);
scene.setFill(Color.BLACK);
HBox box = new HBox();
box.getChildren().add(iv1);
box.getChildren().add(iv2);
box.getChildren().add(iv3);
root.getChildren().add(box);
stage.setTitle("ImageView");
stage.setWidth(415);
stage.setHeight(200);
stage.setScene(scene);
stage.sizeToScene();
stage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
The code above produces the following:
extends