The TreeTableView control is designed to visualize an unlimited number of rows
of data, broken out into columns. The TreeTableView control is conceptually
very similar to the TreeView
and TableView
controls,
and as you read on you'll come to see the APIs are largely the same.
However, to give a high-level overview, you'll note that the TreeTableView
uses the same TreeItem
API as TreeView
,
and that you therefore are required to simply set the
root node
in the TreeTableView. Similarly, the
TreeTableView control makes use of the same TableColumn-based approach that
the TableView
control uses, except instead of using the
TableView-specific TableColumn
class, you should instead use the
TreeTableView-specific TreeTableColumn
class instead. For an
example on how to create a TreeTableView instance, refer to the 'Creating a
TreeTableView' control section below.
As with the TableView
control, the TreeTableView control has a
number of features, including:
TreeTableColumn
API:
cell factories
to
easily customize cell
contents in both rendering and editing
states.
minWidth
/
prefWidth
/
maxWidth
,
and also fixed width columns
.
column nesting
resizing policies
to
dictate what happens when the user resizes columns.
multiple column sorting
by clicking
the column header (hold down Shift keyboard key whilst clicking on a
header to sort by multiple columns).
Creating a TreeTableView is a multi-step process, and also depends on the underlying data model needing to be represented. For this example we'll use the TreeTableView to visualise a file system, and will therefore make use of an imaginary (and vastly simplified) File class as defined below:
public class File {
private StringProperty name;
public void setName(String value) { nameProperty().set(value);
public String getName() { return nameProperty().get(); }
public StringProperty nameProperty() {
if (name == null) name = new SimpleStringProperty(this, "name");
return name;
}
private LongProperty lastModified;
public void setLastModified(long value) { lastModifiedProperty().set(value); }
public long getLastModified() { return lastModifiedProperty().get(); }
public LongProperty lastModifiedProperty() {
if (lastModified == null) lastModified = new SimpleLongProperty(this, "lastModified");
return lastModified;
}
}}
Firstly, a TreeTableView instance needs to be defined, as such:
TreeTableView<File> treeTable = new TreeTableView<>();
With the basic TreeTableView instantiated, we next focus on the data model. As mentioned, for this example, we'll be representing a file system using File instances. To do this, we need to define the root node of the tree table, as such:
TreeItem<File> root = new TreeItem<>(new File("/"));
treeTable.setRoot(root);
With the root set as such, the TreeTableView will automatically update whenever
the children
of the root changes.
At this point we now have a TreeTableView hooked up to observe the root
TreeItem instance. The missing ingredient
now is the means of splitting out the data contained within the model and
representing it in one or more TreeTableColumn
instances. To
create a two-column TreeTableView to show the file name and last modified
properties, we extend the code shown above as follows:
TreeTableColumns<File,String> fileNameCol = new TreeTableColumn<>("Filename");
TreeTableColumns<File,Long> lastModifiedCol = new TreeTableColumn<>("Size");
table.getColumns().setAll(fileNameCol, lastModifiedCol);
With the code shown above we have nearly fully defined the minimum properties
required to create a TreeTableView instance. The only thing missing is the
cell value factories
for the two columns - it is these that are responsible for determining the value
of a cell in a given row. Commonly these can be specified using the
javafx.scene.control.cell.TreeItemPropertyValueFactory
class, but
failing that you can also create an anonymous inner class and do whatever is
necessary. For example, using javafx.scene.control.cell.TreeItemPropertyValueFactory
you would do the following:
fileNameCol.setCellValueFactory(new TreeItemPropertyValueFactory("name"));
lastModifiedCol.setCellValueFactory(new TreeItemPropertyValueFactory("lastModified"));
Running this code (assuming the file system structure is probably built up in
memory) will result in a TreeTableView being shown with two columns for name
and lastModified. Any other properties of the File class will not be shown, as
no TreeTableColumns are defined for them.
The code shown above is the shortest possible code for creating a TreeTableView
when the domain objects are designed with JavaFX properties in mind
(additionally, javafx.scene.control.cell.TreeItemPropertyValueFactory
supports
normal JavaBean properties too, although there is a caveat to this, so refer
to the class documentation for more information). When this is not the case,
it is necessary to provide a custom cell value factory. More information
about cell value factories can be found in the TreeTableColumn
API
documentation, but briefly, here is how a TreeTableColumns could be specified:
firstNameCol.setCellValueFactory(new Callback<CellDataFeatures<Person, String>, ObservableValue<String>>() {
public ObservableValue<String> call(CellDataFeatures<Person, String> p) {
// p.getValue() returns the TreeItem<Person> instance for a particular TreeTableView row,
// p.getValue().getValue() returns the Person instance inside the TreeItem<Person>
return p.getValue().getValue().firstNameProperty();
});
}}
To track selection and focus, it is necessary to become familiar with the
SelectionModel
and FocusModel
classes. A TreeTableView has at most
one instance of each of these classes, available from
selectionModel
and
focusModel
properties, respectively.
Whilst it is possible to use this API to set a new selection model, in
most circumstances this is not necessary - the default selection and focus
models should work in most circumstances.
The default SelectionModel
used when instantiating a TreeTableView is
an implementation of the MultipleSelectionModel
abstract class.
However, as noted in the API documentation for
the selectionMode
property, the default value is SelectionMode.SINGLE
. To enable
multiple selection in a default TreeTableView instance, it is therefore necessary
to do the following:
treeTableView.getSelectionModel().setSelectionMode(SelectionMode.MULTIPLE);
The visuals of the TreeTableView can be entirely customized by replacing the
default row factory
. A row factory is used to
generate TreeTableRow
instances, which are used to represent an entire
row in the TreeTableView.
In many cases, this is not what is desired however, as it is more commonly
the case that cells be customized on a per-column basis, not a per-row basis.
It is therefore important to note that a TreeTableRow
is not a
TreeTableCell
. A TreeTableRow
is simply a container for zero or more
TreeTableCell
, and in most circumstances it is more likely that you'll
want to create custom TreeTableCells, rather than TreeTableRows. The primary use case
for creating custom TreeTableRow instances would most probably be to introduce
some form of column spanning support.
You can create custom TreeTableCell
instances per column by assigning
the appropriate function to the TreeTableColumns
cell factory
property.
See the Cell
class documentation for a more complete
description of how to write custom Cells.
This control supports inline editing of values, and this section attempts to give an overview of the available APIs and how you should use them.
Firstly, cell editing most commonly requires a different user interface
than when a cell is not being edited. This is the responsibility of the
Cell
implementation being used. For TreeTableView, it is highly
recommended that editing be
per-TreeTableColumn
,
rather than per row
, as more often than not
you want users to edit each column value differently, and this approach allows
for editors specific to each column. It is your choice whether the cell is
permanently in an editing state (e.g. this is common for CheckBox
cells),
or to switch to a different UI when editing begins (e.g. when a double-click
is received on a cell).
To know when editing has been requested on a cell,
simply override the javafx.scene.control.Cell.startEdit()
method, and
update the cell text
and
graphic
properties as
appropriate (e.g. set the text to null and set the graphic to be a
TextField
). Additionally, you should also override
Cell.cancelEdit()
to reset the UI back to its original visual state
when the editing concludes. In both cases it is important that you also
ensure that you call the super method to have the cell perform all duties it
must do to enter or exit its editing mode.
Once your cell is in an editing state, the next thing you are most probably
interested in is how to commit or cancel the editing that is taking place. This is your
responsibility as the cell factory provider. Your cell implementation will know
when the editing is over, based on the user input (e.g. when the user presses
the Enter or ESC keys on their keyboard). When this happens, it is your
responsibility to call Cell.commitEdit(Object)
or
Cell.cancelEdit()
, as appropriate.
When you call Cell.commitEdit(Object)
an event is fired to the
TreeTableView, which you can observe by adding an EventHandler
via
TreeTableColumn.setOnEditCommit(javafx.event.EventHandler)
. Similarly,
you can also observe edit events for
edit start
and edit cancel
.
By default the TreeTableColumn edit commit handler is non-null, with a default
handler that attempts to overwrite the property value for the
item in the currently-being-edited row. It is able to do this as the
Cell.commitEdit(Object)
method is passed in the new value, and this
is passed along to the edit commit handler via the
CellEditEvent
that is
fired. It is simply a matter of calling
javafx.scene.control.TreeTableColumn.CellEditEvent.getNewValue()
to
retrieve this value.
It is very important to note that if you call
TreeTableColumn.setOnEditCommit(javafx.event.EventHandler)
with your own
EventHandler
, then you will be removing the default handler. Unless
you then handle the writeback to the property (or the relevant data source),
nothing will happen. You can work around this by using the
TreeTableColumn.addEventHandler(javafx.event.EventType, javafx.event.EventHandler)
method to add a TreeTableColumn.EDIT_COMMIT_EVENT
EventType
with
your desired EventHandler
as the second argument. Using this method,
you will not replace the default implementation, but you will be notified when
an edit commit has occurred.
Hopefully this summary answers some of the commonly asked questions. Fortunately, JavaFX ships with a number of pre-built cell factories that handle all the editing requirements on your behalf. You can find these pre-built cell factories in the javafx.scene.control.cell package.
extends
<S> | The type of the TreeItem instances used in this TreeTableView. |
TreeTableColumn, TreeTablePosition