A Dialog is a top-level window with a title and a border
that is typically used to take some form of input from the user.
The size of the dialog includes any area designated for the
border. The dimensions of the border area can be obtained
getInsets method, however, since
these dimensions are platform-dependent, a valid insets
value cannot be obtained until the dialog is made displayable
by either calling
Since the border area is included in the overall size of the
dialog, the border effectively obscures a portion of the dialog,
constraining the area available for rendering and/or displaying
subcomponents to the rectangle which has an upper-left corner
(insets.left, insets.top), and has a size of
width - (insets.left + insets.right) by
height - (insets.top + insets.bottom).
The default layout for a dialog is
A dialog may have its native decorations (i.e. Frame & Titlebar) turned off
setUndecorated. This can only be done while the dialog
A dialog may have another window as its owner when it's constructed. When the owner window of a visible dialog is minimized, the dialog will automatically be hidden from the user. When the owner window is subsequently restored, the dialog is made visible to the user again.
In a multi-screen environment, you can create a
on a different screen device than its owner. See
A dialog can be either modeless (the default) or modal. A modal dialog is one which blocks input to some other top-level windows in the application, except for any windows created with the dialog as their owner. See AWT Modality specification for details.
Dialogs are capable of generating the following